Currently multiple chains can connect to a parent chain on one of the parent chain's joints. They share the joint and bone where the two chains connect. If there's a chain of constrained joints n units long, and there are two subchains x and y connected at the n / 2th joint:
x
/
o->o->o->o->o->o->o
\
y
What determines which angle joints x and y can rotate, since the main chain's direction is being oriented by it's own target? This is also the reason why IKHelper does not render subbases correctly.
From Roblox article on IK:
Currently multiple chains can connect to a parent chain on one of the parent chain's joints. They share the joint and bone where the two chains connect. If there's a chain of constrained joints
n
units long, and there are two subchainsx
andy
connected at then / 2
th joint:What determines which angle joints
x
andy
can rotate, since the main chain's direction is being oriented by it's own target? This is also the reason why IKHelper does not render subbases correctly.