Closed z3dev closed 5 years ago
Sadly, this still uses OrthoNormalBasis. I'm thinking that we should kill this soon as possible. There are only two uses now.
I think reTesselateCoplanarPolygons is overly complicated, and should be simplified. The use of to2D and to3D adds another area of imprecision to the point calculations. Maybe a task for later.
That leaves connectors using just getProjectionMatrix and getInverseProjectionMatrix. We could replace OrthoNormalBasis with the small function called toXYPlaneTransforms(). Thoughts?
I added a new issue to follow up on removing OrthoNormalBasis in next pass. See Issue #184
@kaosat-dev please merge
This pull request adds the connectors as a fully exposed seperate module. The goals are:
Connectors: