Assassin role chooses to kill Merlin at the end of the game
Dirty/Good Lancelot switch roles after the 3rd mission
etc.
Create a round post processor interface in core that takes a Game object
Create an assassination post processor class in baseline for allowing Merlin assassinations
We need a generic way to define events. Examples:
Create a round post processor interface in core that takes a Game object Create an assassination post processor class in baseline for allowing Merlin assassinations