jsettlers / settlers-remake

A Remake of "The Settlers III" for Windows, Linux, Mac and Android
http://www.settlers-android-clone.com
MIT License
356 stars 100 forks source link

New feature: Advanced Settings #551

Open Ne-X-uS opened 7 years ago

Ne-X-uS commented 7 years ago

Hi,

I have some potential settings in mind that might be interesting to integrate in the game. Perhaps you like them: name of setting ['option1', 'option2', ...]

Change gold deposits ['no change', 'remove gold', 'convert to iron', 'convert to coal'] Change gem deposits ['no change', 'remove gems', 'convert to iron', 'convert to coal'] Allows the player to change all gold and or gem deposits at the start of the game to allow him to play with equal fighting strength or with more coal and ore deposits.

Demolition of military buildings ['enabled', 'disabled'] Allows the player to decide whether it is possible to destroy towers or not.

Inexhaustible fish ['enabled', 'disabled'] Allows the player to decide whether there is always fish in the water or not.

Inexhaustible mines ['enabled', 'disabled'] Allows the player to decide whether there is always coal/ore/gold/gems/sulfur in the mountain or not.

*Refund materials when building is destroyed ['enabled', 'no houses', 'disabled'] Allows the player to switch between normal refunds (i think half of build costs), normal refunds without refunds for houses or generally no refunds.

Greetings

michaelzangl commented 7 years ago

Can we group those to make it more noob-proof? We might even add a game mode setting:

normal Normal game Infinite resources Resources won't be depleted, buildings will give full building material when destroyed, ... Iron war No gold, no gems, military buildings cannot be destroyed by you, priests can only heal, ...

Ne-X-uS commented 7 years ago

Sounds good, but personally I like the combination of infinite ressources and no gold/gems. ;-)

Priest can only heal sounds good as well.

tom-pratt commented 7 years ago

How about an option to make it so that defeating an enemy guard tower causes it to be destroyed rather than captured.

I think that could lead to interesting gameplay with different tactics about when and where you attack.

FinnPeak commented 6 years ago

Once I though if there should be a "command point" system. So that each military building would provide CPs that would be required to upkeep soldiers. E.g. tower would upkeep 10, large tower 20, and a castle 40 soldiers in your ranks. Total limit would then be sum of your military buildings, which would make the human players to keep their towers in some extent.

Ne-X-uS commented 5 years ago

Even if riding a dead horse... is this project still alive?

paulwedeck commented 5 years ago

A bit