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2D Game Engine
GNU General Public License v3.0
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v0.2 - Return of the game loop
#63
jsgoller1
closed
11 months ago
0
Make breakout use wad files
#62
jsgoller1
opened
11 months ago
0
Sample game: berzerk
#61
jsgoller1
closed
11 months ago
0
Create Matrix-text picture converter
#60
jsgoller1
opened
1 year ago
0
[WIP] I am high on cough syrup
#59
jsgoller1
closed
1 year ago
2
Refactor: Split realistic physics behavior into derived component
#58
jsgoller1
closed
1 year ago
0
Refactor: ECS Overhaul
#57
jsgoller1
closed
1 year ago
0
Support layered drawing
#56
jsgoller1
opened
1 year ago
0
Rework ECS interface to use references instead of smart pointers
#55
jsgoller1
opened
1 year ago
2
Refactor: Remove component setters from GameObjects, and simplify GameObject loading in IntegrationWADLoader
#54
jsgoller1
closed
1 year ago
0
Refactor: Make component owner optional
#53
jsgoller1
closed
1 year ago
0
Log warning on unknown keys
#52
jsgoller1
opened
1 year ago
0
Refactor: Move integration test code out of engine
#51
jsgoller1
closed
1 year ago
0
Make window title configurable
#50
jsgoller1
opened
1 year ago
0
Refactor/Reorganization
#49
jsgoller1
closed
1 year ago
0
Input management overhaul
#48
jsgoller1
closed
1 year ago
0
Move Makefile operations around dep generation to their own file
#47
jsgoller1
opened
1 year ago
0
Loading screens with spin animations
#46
jsgoller1
opened
1 year ago
0
Pathfinding with waypoints or navmesh
#45
jsgoller1
opened
1 year ago
0
Allow for randomized initial position
#44
jsgoller1
opened
1 year ago
0
Refactor input system
#43
jsgoller1
opened
1 year ago
0
Should we sleep in main loop?
#42
jsgoller1
opened
1 year ago
0
Implement UI system
#41
jsgoller1
opened
1 year ago
0
GameActions and Message bus
#40
jsgoller1
opened
1 year ago
0
Support flexible key binding/rebinding
#39
jsgoller1
opened
1 year ago
0
Input lag
#38
jsgoller1
closed
1 year ago
1
Build container
#37
jsgoller1
opened
1 year ago
0
Stacking test collisions clip through objects
#36
jsgoller1
opened
1 year ago
0
Demos
#35
jsgoller1
opened
1 year ago
0
Trajectory-based collision tests
#34
jsgoller1
opened
1 year ago
0
Where should we utilize concurrency?
#33
jsgoller1
opened
1 year ago
0
How should our architecture use layering?
#32
jsgoller1
opened
1 year ago
0
GitHub CI
#31
jsgoller1
opened
1 year ago
0
How should we use forwarding methods?
#30
jsgoller1
opened
1 year ago
0
Platform independent file IO
#29
jsgoller1
opened
1 year ago
0
Graphical editor
#28
jsgoller1
opened
1 year ago
0
Screen capture / GIF recording
#27
jsgoller1
opened
1 year ago
0
Full unit test coverage
#26
jsgoller1
opened
1 year ago
0
REPL Console
#25
jsgoller1
opened
1 year ago
1
Texture scaling to fit screen
#24
jsgoller1
opened
1 year ago
0
Reals class?
#23
jsgoller1
opened
1 year ago
0
Memory tracking
#22
jsgoller1
opened
1 year ago
0
Physics component strategy
#21
jsgoller1
opened
1 year ago
0
Basic AI and Move automator
#20
jsgoller1
opened
1 year ago
0
Future logging enhancements
#19
jsgoller1
opened
1 year ago
0
Review: smart pointer and refernence uses
#18
jsgoller1
opened
1 year ago
0
Collen's feedback
#17
jsgoller1
opened
1 year ago
0
Extending config in WAD
#16
jsgoller1
opened
1 year ago
0
Texture animation
#15
jsgoller1
opened
1 year ago
0
Sample Game - Pong
#14
jsgoller1
opened
1 year ago
0
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