jsgoller1 / sprawl

2D Game Engine
GNU General Public License v3.0
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Physics productionalization #10

Open jsgoller1 opened 1 year ago

jsgoller1 commented 1 year ago

Presently, we use a crappy, homemade implementation of collisions and physics that doesn't work too well. Instead of investing more time in this, it might be sensible to integrate a production physics engine. [PhysX 5.1](https://nvidia-omniverse.github.io/PhysX/physx/5.1.0//) is open source; we could probably re-implement the PhysicsComponent class to utilize this instead.