Presently, we use a crappy, homemade implementation of collisions and physics that doesn't work too well. Instead of investing more time in this, it might be sensible to integrate a production physics engine. [PhysX 5.1](https://nvidia-omniverse.github.io/PhysX/physx/5.1.0//) is open source; we could probably re-implement the PhysicsComponent class to utilize this instead.
Presently, we use a crappy, homemade implementation of collisions and physics that doesn't work too well. Instead of investing more time in this, it might be sensible to integrate a production physics engine. [PhysX 5.1](https://nvidia-omniverse.github.io/PhysX/physx/5.1.0//) is open source; we could probably re-implement the PhysicsComponent class to utilize this instead.