jsgoller1 / sprawl

2D Game Engine
GNU General Public License v3.0
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User extension of WAD loading #11

Open jsgoller1 opened 1 year ago

jsgoller1 commented 1 year ago

Right now the WAD loader knows exactly which derived classes to instantiate when it reads a WAD file. In the long run, I don't want the user to have to write deserialization code for each class, but for now, can we ask them to do it but give them a way to arbitrarily extend the factory functionality for the WAD Loader?