Open muckky opened 10 years ago
I will try to do this today/tomorrow.
I presume this is regarding the market?
Should be possible. I'm not sure how that would help, however..
If for some reason one needs to see something on page 100, one has to make 100 clicks, with a less than trivial pause between each click.
Well how would they know it was on page 100? Not that I'm arguing its implementation, just seems pointless to me.
Here's a use case where page-by-page is horribly inefficient: A popular game has many copies of a $0.03 profile background for sale, and one crafts a badge and gets that profile background. If one puts it up for sale, how many offers are ahead of it in the offer queue? Rather than clicking through each page to see where the first $0.04 offer is, jumping to any page allows for a binary search.
This is the best I can come up with though, so I agree that it seems pointless, since spending more than a couple of seconds to make $0.01 is pretty wasteful. Which is kinda why I suggested hiding all the $0.01 offers from "my active listings"; scrolling down to get to the search box is a waste of time.
I like to list my items 10-15% more than the lowest current selling value. Knowing Steam sometimes bugs out when listing items, especially during peak times, I like to double check if my items are actually listed and showing. This sometimes requires me to click many times to get to a page where my items are.
It also helps me to know if my items current price is reasonable judging by the page it's listed at on that price point. For example, If my item at it's current price point is listed on the 150th page, I'll reconsider lowering the price.
Maybe instead add something like buttons that let you skip by 10, 15, 25 etc. pages?
@jshackles @Smashman Working on it, but for some strange reason I cannot access the g_oSearchResults variable from the code. It's a global variable and I can access it perfectly at the same moment using the console.
Chrome extensions are sandboxed from the main document.
So, Enhanced Steam is discontinued. There is now Augmented Steam. Perhaps your requested feature/bugfix is already implemented there! If not, you could move your issue there.
As the title says. It's a basic feature I think is long overdue.