Closed GoogleCodeExporter closed 8 years ago
I observed that many of the projects are set to compile w/ the thumb
instruction set. Disabling this option
substantially improves performance, but not in the case of the San Angeles demo.
Original comment by robert.w...@gmail.com
on 22 Aug 2008 at 7:17
That's a known issue. The graphical artefacts are because of a known bug in the
run-time that will be fixed and the poor performance is because the geometry is
not
properly batched and there is no culling going on.
Original comment by wolfgang...@gmail.com
on 22 Aug 2008 at 1:40
With the 2.1 firmware the graphics artifacts appear to be fixed, however the
performance is still slow as expected.
Original comment by tpur...@gmail.com
on 13 Sep 2008 at 1:14
Thanks for letting me know the 2.1 firmware fix. I will look into it and report
back
what I see :-) and then try to fix it.
Original comment by wolfgang...@gmail.com
on 13 Sep 2008 at 1:40
Ok it runs with 3.5 fps now ... does that fix the issue :-) ... just kidding.
Original comment by wolfgang...@gmail.com
on 24 Dec 2008 at 6:28
Added AABBox culling. Now, it's run in almost-acceptable FPS (30+FPS in
average) - I will optimize more.
Original comment by mozeal
on 30 Jul 2009 at 4:28
Fixed ... runs 60 fps on the iPad :-)
Original comment by wolfgang...@gmail.com
on 21 Apr 2010 at 7:14
Original issue reported on code.google.com by
robert.w...@gmail.com
on 22 Aug 2008 at 7:10