jsmith87676 / texmod

Automatically exported from code.google.com/p/texmod
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Dead Space Crash #13

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. Add Dead Space To Umod
2. Lunch Dead Space
3. Attempt to Load Save File

What is the expected output? What do you see instead?

I may of been mistaken, But i believe I need to load up a save before I can 
select textures inside the game, instead the thing just crashes.

What version of the product are you using? On what operating system?

Steam Version, Windows seven

Please provide any additional information below.

Original issue reported on code.google.com by cadetj.s...@hotmail.com on 21 Jul 2012 at 2:05

GoogleCodeExporter commented 8 years ago
Can you please use the version with loging mode enabled and provide me the 
uMod_log.txt, which should be in the game directory after you have run the game.

Best
ROTA

Original comment by mar...@koerner-de.net on 21 Jul 2012 at 12:12

GoogleCodeExporter commented 8 years ago
I Still can't seem to pull textures from the game, I created an output folder 
on my desktop and when I attempt to load the textures, none are put into the 
output folder, I have the "Save all textures" box ticked and have-reloaded the 
save. Didn't work, anyway I'll attach this log for you, I'd appreciate some 
help with getting this all working 

Original comment by cadetj.s...@hotmail.com on 22 Jul 2012 at 7:02

Attachments:

GoogleCodeExporter commented 8 years ago
In the log text I can't see any notice about an action from the GUI, therefore 
the "save all texture" mode was not enabled in the game. This means you did not 
used the update function. If you change something you must press the update 
button in uMod1 and over the context menu (right click in the bottom window, 
where also the mod-packages are listed) in uMod2 (what you are using).

Original comment by c...@koerner-de.net on 22 Jul 2012 at 7:24

GoogleCodeExporter commented 8 years ago
I'm still not getting any input from the GUI, Set keys, Updated. Set text and 
texture highlight colour, updated. Select single textures, Updated. Select a 
save file, still got nothing. If i'm not mistaken, i'm launching the game 
through Steam. The readme said something about not launching it through Umod?

Original comment by cadetj.s...@hotmail.com on 22 Jul 2012 at 9:50

GoogleCodeExporter commented 8 years ago
I am sorry, I could not answer yesterday. The system was read only for network 
maintenance.

Well I get the feeling you make all your settings in the "default page" which 
does not belong to any game! I should in future disable the update menu entries 
for the first page to make this more clearly.

If you start a game through uMod or
1) you enabled the global hook
2) added the game to the list
3) start the game by your own
then in uMod a separate tab window will open labelled with the name of the game 
exe (without the .exe file extension). In uMod V2 also the injection method 
should be printed and in the same window the number of created DirectX9 devices.

If no such extra tab-window is opened, then uMod has not injected the game.

If the extra tab is opened and the injection method (you have chosen) is 
displayed but no (DX9), (DX9:a number), (DX9EX), or (DX9EX:a number) is 
written, then uMod could inject the game but somehow was to late to detour some 
DirectX functions (e.g. global hook and GW1 under WinXP). Therefore you are 
also not able to use uMod with this game.

(DX9: a number) is a counter for IDirect3DDevice9 objects created by the game 
and detoured by uMod (one object is displayed as (DX9) instead of (DX9:1)). 
Only such detoured IDirect3DDevice9 objects uMod can be manipulated by uMod.

But due to a bug this counter is not decreased, so it is the sum of once 
created devices and not the actual number.

Original comment by c...@koerner-de.net on 25 Jul 2012 at 8:02

GoogleCodeExporter commented 8 years ago
Okay, the second tab opened like normal. I updated everything, loaded the Map 
again. "(DX9)" is in the Injection area, so i'm thinking Dead Space is 
Incompatible with Umod, or it might just be the steam version.

Original comment by cadetj.s...@hotmail.com on 27 Jul 2012 at 12:57