Open GoogleCodeExporter opened 8 years ago
Can you please use the version with loging mode enabled and provide me the
uMod_log.txt, which should be in the game directory after you have run the game.
Best
ROTA
Original comment by mar...@koerner-de.net
on 21 Jul 2012 at 12:12
I Still can't seem to pull textures from the game, I created an output folder
on my desktop and when I attempt to load the textures, none are put into the
output folder, I have the "Save all textures" box ticked and have-reloaded the
save. Didn't work, anyway I'll attach this log for you, I'd appreciate some
help with getting this all working
Original comment by cadetj.s...@hotmail.com
on 22 Jul 2012 at 7:02
Attachments:
In the log text I can't see any notice about an action from the GUI, therefore
the "save all texture" mode was not enabled in the game. This means you did not
used the update function. If you change something you must press the update
button in uMod1 and over the context menu (right click in the bottom window,
where also the mod-packages are listed) in uMod2 (what you are using).
Original comment by c...@koerner-de.net
on 22 Jul 2012 at 7:24
I'm still not getting any input from the GUI, Set keys, Updated. Set text and
texture highlight colour, updated. Select single textures, Updated. Select a
save file, still got nothing. If i'm not mistaken, i'm launching the game
through Steam. The readme said something about not launching it through Umod?
Original comment by cadetj.s...@hotmail.com
on 22 Jul 2012 at 9:50
I am sorry, I could not answer yesterday. The system was read only for network
maintenance.
Well I get the feeling you make all your settings in the "default page" which
does not belong to any game! I should in future disable the update menu entries
for the first page to make this more clearly.
If you start a game through uMod or
1) you enabled the global hook
2) added the game to the list
3) start the game by your own
then in uMod a separate tab window will open labelled with the name of the game
exe (without the .exe file extension). In uMod V2 also the injection method
should be printed and in the same window the number of created DirectX9 devices.
If no such extra tab-window is opened, then uMod has not injected the game.
If the extra tab is opened and the injection method (you have chosen) is
displayed but no (DX9), (DX9:a number), (DX9EX), or (DX9EX:a number) is
written, then uMod could inject the game but somehow was to late to detour some
DirectX functions (e.g. global hook and GW1 under WinXP). Therefore you are
also not able to use uMod with this game.
(DX9: a number) is a counter for IDirect3DDevice9 objects created by the game
and detoured by uMod (one object is displayed as (DX9) instead of (DX9:1)).
Only such detoured IDirect3DDevice9 objects uMod can be manipulated by uMod.
But due to a bug this counter is not decreased, so it is the sum of once
created devices and not the actual number.
Original comment by c...@koerner-de.net
on 25 Jul 2012 at 8:02
Okay, the second tab opened like normal. I updated everything, loaded the Map
again. "(DX9)" is in the Injection area, so i'm thinking Dead Space is
Incompatible with Umod, or it might just be the steam version.
Original comment by cadetj.s...@hotmail.com
on 27 Jul 2012 at 12:57
Original issue reported on code.google.com by
cadetj.s...@hotmail.com
on 21 Jul 2012 at 2:05