jspjutNV / FPSciYeslab

Yeslab FPSci Experiments
0 stars 1 forks source link

Requested Changes #1

Open jspjutNV opened 2 years ago

jspjutNV commented 2 years ago
  1. 2x2x2x2 levels * 2 blocks

    • Target speed : Static, Fast (will replicate the setting used in Point-and-Click paper, somewhere in 0.25 ~ 0.5 m/s)
    • Target size : small, large (again will replicate Point-and-Click setting, 9~24mm)
    • Target contrast : high (around 1, white target black bg), low (around 0.1) -> Stocker's model.
    • Mouse setting : default sensitivity (tbd), custom sensitivity
  2. 60 trials for each level
  3. We will use the reference target to reset point-of-gaze and camera

FPSci setting

jspjutNV commented 2 years ago

Since we put contrast condition, I think we need another 'opened' background map that is much darker than the current one (like the space), and several target models with different contrast levels. Can I have it?

I'll add a modified version of the scene file for this one.

Can we restrict the direction of target? I want to make the target move in one of 8 directions (cardinal points) but this is not necessary, so if this is too-much cost we can skip this one

I'm not sure if this is something that can be achieved in FPSci yet, but we can look into it.

Can we make the trial to be finished once the player shoots (regardless of shoot success/failure)?

If we limit the shots to 1, then this should happen.

Without setting "destination" field, can we implement the trajectory that orbits the player?

Player space targets should do this. Unless this means something else.