Open jsrlowery opened 9 years ago
Unity Tutorial I'm using for the curious:
https://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/creating-a-scene-menu
A problem has arisen that is unrelated to the issue at hand, though vital to tackle. Github will not pull down this repo. I'll have to figure out where the problem is and see if there's some other way to connect the two.
Tried pulling directly from GitHub. Failed. Tried adding new folder in GitHub with same name as Eternity-Bridge, then linking with the repo online. Failed.
GitHub Repo Cloned successfully. Steps followed:
What an odd manual way to do it. Anyway, the problem is solved. Syncing and taking a break.
Basic Main Menu created.
Functions:
Basic scripted capacity to use buttons to shift between scenes. Three buttons that will, ultimately, be used for "new game," "load game" and "settings."
Next Steps:
Design basic loading screen.
The Main Menu is the task that Josh left for me when he bounced. I'm still getting used to this whole "issue" thing, but I'd like to leave a footprint of the things that I'm doing as far as programming and this seems a good way, even if I'm just "assigning" myself.
From what I understand, I need a menu that links scenes to one another. Ultimately, it should have a:
New Game - This SHOULD lead to the fist scene in the game. Load Game - This should lead to a scene that allows the player to access save data which should then, further, denote what scene to go to. Settings - This should lead to a scene with options the player can manipulate. Exit - Which should exit the game and program.
This assumes a number of things: that each menu is a scene AND scenes can be called by other scenes. Let'see how this ends up going.
Possible issues:
Menus might be objects: Simple change in thinking