For combat, we need to have tiles that can overlay the map and report back cartesian coordinates to describe their locations.
In addition, these tiles will probably need to be able to store additional int data about terrain difficulty (plains might have a difficulty of 1, whereas an incline might have a difficulty of 2 or 3, this can be a value that counts towards a characters overall range of movement and limit it). However, this is something that I may want to consult the group about before implementing.
For combat, we need to have tiles that can overlay the map and report back cartesian coordinates to describe their locations.
In addition, these tiles will probably need to be able to store additional int data about terrain difficulty (plains might have a difficulty of 1, whereas an incline might have a difficulty of 2 or 3, this can be a value that counts towards a characters overall range of movement and limit it). However, this is something that I may want to consult the group about before implementing.