jss2a98aj / BugTorch

Bug-fixes for Minecraft 1.7.10
MIT License
34 stars 18 forks source link

(Suggestion) Fix Server/Client Placement Range Mismatch #7

Open DarianLStephens opened 2 years ago

DarianLStephens commented 2 years ago

It seems to be a very common cause for item desync, because the client thinks it can place farther than the server will allow, leading to a ghost block being placed for a moment before the server corrects this, but the client's block count still goes down. I'd love it if the distance could either be reduced on the client to match the server, or the other way around.