Open jtait opened 9 years ago
This might be related to the way the sounds of enemy lasers are produced. Since the lasers play the sound through code, the setting for 3D sounds may be ignored or not set.
can't reproduce
seems like the distance needs to be set in the 3d settings on the audio source, meaning the audio needs to be handled outside of the script.
The update to Unity 5.1 seems to have moved the audio listener. Turret noises are heard from a large distance. I have already adjusted the volume, but more may need to be done.