jtec / UAV3D

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Jitter #13

Open jtec opened 8 years ago

jtec commented 8 years ago

From @jtec on December 10, 2014 16:38

If more than one aircraft are displayed, the other one jumps back and forth from one position to another at a high but visible frequency

_Copied from original issue: jtec/UAV3Dref#18

jtec commented 8 years ago

Display distance between UAS in UAV3D, jitter should be visible

jtec commented 8 years ago

Seems to be caused by simulink blocks sending UDP packets to UAV3D at different rates.

jtec commented 8 years ago

Set sample rate of all UAV3D interface blocks in simulink to 1/30, moved virtual leader interface block out of triggered navigation subsystem. Remaining issue: when the jme3 update() function is executed, sometimes the aircraft state has not been updated yet, causing jumps as well.

jtec commented 8 years ago

Could the app somehow adapt to the rate of UDP messages and only update the display when messages arrive?

jtec commented 8 years ago

But that would make display quality (framerate) dependent of UDP delays