Closed jtmzheng closed 10 years ago
I think for the most part this is stable. There is one hack I had to put in where I had to change the viewport to
x = -width y = -height width = width * 2 height = height * 2
when rendering the frame buffer's texture. I haven't found any reasoning behind why I need to do this.
This will be a major but necessary enhancement (allows for post-processing, shadow-mapping, etc). This is probably what I will be working on next.
(MORE INFO LATER)