jtmzheng / 3dss

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Occlusion Culling #35

Closed araghava closed 9 years ago

araghava commented 9 years ago

We added frustum culling in #32, but it would be nice to have the option to enable occlusion culling (disable rendering of objects covered by other objects).

This will be a lot of work, and there's a pretty good overview of the algorithms here.