You can use the command to teleport to the nearest rack.
/tp @ e[type=armor_stand, sort=nearest, limit=1] (just remove the space before the letter "e")
You need a village that has such buildings in the center.
> UDP: It turns out that when I examined the houses, I noticed how the armor racks were spinning very quickly, they were duplicated several times in the same place. Some residents fell into the trap with the help of a block of steps in front of the stairs, or a pile of objects blocked their way to the exit. Finding a way for a resident always seemed to put a lot of strain on TPS. I do not know what exactly loads FPS so much here, I kind of removed all the armor racks. But he's still unstable.
Destroyed duplicates
There are 4 armor racks in one place.
That's how much abuse I got from 4 armor racks that stood in each other
That's how many duplicate racks the iron armor had. I got as many as 4 sets))))
Again, in another house, armor racks cloned in one place cause lag.
Two locals are trapped in a stairwell somehow
The same thing on the other side.
The resident cannot leave the house, as he first opens the door where the food is and stops. I removed the doors and he quietly left.
Updated.Updated. This text below and screenshots were before the problems with the armor racks were discovered and locked by residents..
Mmm, it has something to do with Shaders. Since when they are disabled, FPS does not drop so much. But at the same time it concerns the village.
I do not know what the problem is with this place, but it is fixed when I look the other way. At the same time, there are also local villagers there. Perhaps some object is causing the problem. As soon as I turn away from the center, everything stabilizes.
Minecraft 1.19.2, Forge 43.3.5 Bettervillage-forge-1.19.2-3.2.0.jar libraryferret-forge-1.19.2-4.0.0.jar Insanity-Shader-Universal-v1.500
You can use the command to teleport to the nearest rack. /tp @ e[type=armor_stand, sort=nearest, limit=1] (just remove the space before the letter "e") You need a village that has such buildings in the center.
> UDP: It turns out that when I examined the houses, I noticed how the armor racks were spinning very quickly, they were duplicated several times in the same place. Some residents fell into the trap with the help of a block of steps in front of the stairs, or a pile of objects blocked their way to the exit. Finding a way for a resident always seemed to put a lot of strain on TPS. I do not know what exactly loads FPS so much here, I kind of removed all the armor racks. But he's still unstable.
Destroyed duplicates There are 4 armor racks in one place. That's how much abuse I got from 4 armor racks that stood in each other That's how many duplicate racks the iron armor had. I got as many as 4 sets)))) Again, in another house, armor racks cloned in one place cause lag.
Two locals are trapped in a stairwell somehow
The same thing on the other side.
The resident cannot leave the house, as he first opens the door where the food is and stops. I removed the doors and he quietly left.
Mmm, it has something to do with Shaders. Since when they are disabled, FPS does not drop so much. But at the same time it concerns the village.
I do not know what the problem is with this place, but it is fixed when I look the other way. At the same time, there are also local villagers there. Perhaps some object is causing the problem. As soon as I turn away from the center, everything stabilizes.