Closed schmurtzm closed 1 year ago
I think I have a fix for this. It looks like the second buffer doesn't get cleared by the Miyoo Mini SDL (can't repro on a desktop build) so I added a screen clear before flipping, and it seems to have resolved it. There is probably a small performance cost for that, but it didn't seem to be noticable in the few games I tested https://github.com/jtothebell/fake-08/actions/runs/3071232350
Seems to work well, I'll make some tests with the community and after that we can close I think :) Thanks for your great support !
Hi,
Activation of double buffering has a great effect on tearing on Miyoo Mini but it triggers a side effect : there are flickering glitches on the black borders of the screen as in this video : youtu.be/l9j1t2ZZMm4
To reproduce : build last dev build from main branch then press "select" to change display stretch mode when something is moving in the game.
Probably something like the requirement of a blit when a change of display stretch mode has been done ?
(I create a dedicated issue outside the #153 for better visibility)
Thanks.