Closed fringd closed 1 year ago
After doing some more testing, it looks like this introduces crashes in several carts. I'm going to revert this PR. Examples of carts that seem to work before this change, but crash after it:
ah bummer. i'll dig through and try to find the issue.
taking a look at this tonight... having a hard time reproducing. I played the songs from those carts in a test, and i loaded those carts on my miyoo mini and tried to boot/go offroad (both things that use custom instruments so makes sense).
Now that i think about it... i did have some segfaults while developing that went away if i cleared out the build/
directory (in test/
or platform/miyoomini/
). I don't pretend to remember any of what i learned about c++ and make in the 90s though, so not really sure why that might be? maybe the .o files don't check if included .h files change or something.
Were the errors you saw with builds from github's agents (which seem to always clean the build dir) or from a local build? if it's from a local build does nuking build/ from orbit fix your issue?
It was just a local build. I tried cleaning before, but maybe it didn't clean everything. I will try again and make sure all previous build artifacts are cleared. Hopefully that was all it was.
It looks like you're right. It looks like I need to take a look at make clean
calls because once I ran a git clean -dfx
it built and worked perfectly. Sorry for the false alarm, and thanks for looking at it so quickly. Time to force push to main to hide my shame ;)
hehe ^_^
On Thu, Mar 2, 2023 at 8:43 AM Jon Bell @.***> wrote:
It looks like you're right. It looks like I need to take a look at make clean calls because once I ran a git clean -dfx it built and worked perfectly. Sorry for the false alarm, and thanks for looking at it so quickly. Time to force push to main to hide my shame ;)
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This PR adds support for custom instruments or sfx instruments. basically when you play a note on a custom instrument it recurses and plays an sfx sample for that note, but frequency shifted relative to C2.
this pr accomplishes this by:
I added some tests to catch an important nuance: the instrument will start over at every note played, unless the note is the same note, in which case it will continue playing the sfx without restarting.