jtothebell / fake-08

A Pico-8 player/emulator for console homebrew
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Pause menu not correct when using different draw modes #65

Open jtothebell opened 3 years ago

jtothebell commented 3 years ago

The pause menu is drawn in the normal framebuffer, so when using different draw modes (flipped, 64x64, etc) it doesn't get drawn correctly. The pause menu should be drawn independent of the regular frame buffer to fix this issue.