Open jtothebell opened 3 years ago
The pause menu is drawn in the normal framebuffer, so when using different draw modes (flipped, 64x64, etc) it doesn't get drawn correctly. The pause menu should be drawn independent of the regular frame buffer to fix this issue.
The pause menu is drawn in the normal framebuffer, so when using different draw modes (flipped, 64x64, etc) it doesn't get drawn correctly. The pause menu should be drawn independent of the regular frame buffer to fix this issue.