GDX backend for JTransc: targeting every platform lime supports (html5, windows, linux, mac, android, ios...) (flash is wip) (consoles + unity likely to be supported in the future)
Ok. So I have finished using the new javascript target. And I have integrated it with electron. So electron is installed when required and using redirecting output to the console :)
https://github.com/jtransc/jtransc/issues/52
Redirect opengl calls to webgl directly instead of lime. That will open some optimization opportunities. Also compilation times are lightning fast.
Required for: https://github.com/jtransc/jtransc/milestones/0.3.0