Closed fxcoudert closed 1 year ago
Try adding #include <OpenGL/glu.h>
right after #include <OpenGL/gl.h>
in src/drawgl.c
. Does it solve the problem?
Nevermind, I've set up an automated build for macosx to see for myself, and fixed this along with a couple of other issues like the example programs not compiling on macos. Feel free to reopen if you continue to have problems with this.
Build fails on recent macOS (with Xcode 15):
I think it is missing the right header?