juanprietob / textureSynthesis

3D texture synthesis from 2D exemplars
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The problem #1

Open zhaoxin1001 opened 5 years ago

zhaoxin1001 commented 5 years ago

Hello, I finished the solid texture synthesis according to the method in your paper, but there was something wrong with one cube (128128128) that I synthesized. The three surfaces of the cube were well synthesized, but the other three surfaces were badly synthesized.Have you ever been in a similar situation?If you have experienced this situation, what is the reason?How to solve it?

juanprietob commented 5 years ago

It can an issue depending on the type of texture you use. You may be able to have better results if you use a distance map as an extra channel. Can you share the texture exemplar you synthesized?

zhaoxin1001 commented 5 years ago

Figure 1 represents a sample diagram. Figs x1, x128, y1, y128, Z1 and z128 represent six faces of a cube. Figs X1 and X128 are opposite to each other. In your project, I saw the technology of histogram matching,but I didn't use this technique. And I did not deploy your project on my computer because of the version problem. If possible, I hope you can show me the effect generated with my other sample diagram, which will be sent to you with the name zx1001.I don't know whether my expression is clear or not. If I don't, I can recount it again. I feel honored to receive your reply.

------------------ 原始邮件 ------------------ 发件人: "Juan Carlos Prieto"notifications@github.com; 发送时间: 2019年6月6日(星期四) 凌晨0:04 收件人: "juanprietob/textureSynthesis"textureSynthesis@noreply.github.com; 抄送: "乌凌图明"1980824860@qq.com;"Author"author@noreply.github.com; 主题: Re: [juanprietob/textureSynthesis] The problem (#1)

It can an issue depending on the type of texture you use. You may be able to have better results if you use a distance map as an extra channel. Can you share the texture exemplar you synthesized?

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