Open tonytorm opened 2 years ago
I tested this on Monterey 12.5.1 and High Sierra 10.13.6 (Intel) using the DemoRunner. I don’t have a Mojave machine available for testing. After opening the OpenGLDemo.h demo, I’m still able to drag the corners of the window to resize it without any freezing or other issues. The window is a little bit slow to resize, but nowhere near a second.
Do you see the same problem in any of the JUCE example projects? If so, please provide detailed steps so that we can reproduce the problem. Otherwise, if the problem is only present in your application, please provide some minimal example code that demonstrates the problem.
hiya, here's a link to a public repo which replicates the same issue:
Detailed steps on how to reproduce the bug
While resizing its parent only the OpenGL component gets actually repainted/resized, while its siblings get stuck and repainted/resized after 1/2 seconds...
The parent resized() function gets stuck and triggered multiple times before returning (multiple times).. -it gets stuck when the openGLcomponent.setBounds() is called-.
Removing the setBounds call to the openGLComponent makes everything run as expected.
What is the expected behaviour?
Everything should repaint and resize at the same time
Operating systems
macOS
What versions of the operating systems?
Monterey .16.2, Mojave .14.3
Architectures
x86_64, ARM
Stacktrace
No response
Plug-in formats (if applicable)
Standalone
Plug-in host applications (DAWs) (if applicable)
Standalone
Testing on the
develop
branchThe bug is present on the
develop
branchCode of Conduct