JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.
Create a Unity plugin project and add the android exporter.
What is the expected behaviour?
The output from Android Studio should be a plugin .so file with the correct hooks for unity to initialize it as an audio plugin.
Currently it outputs a .jar file that does have some .so files inside of it, however these do not include the right exported functions that unity requires for it to be recognized as an audio plugin.
Operating systems
Windows, macOS, Linux, iOS, Android, Other
What versions of the operating systems?
Not an OS issue, purely how the android exporter works with unity plugin projects.
Detailed steps on how to reproduce the bug
Create a Unity plugin project and add the android exporter.
What is the expected behaviour?
The output from Android Studio should be a plugin .so file with the correct hooks for unity to initialize it as an audio plugin.
Currently it outputs a .jar file that does have some .so files inside of it, however these do not include the right exported functions that unity requires for it to be recognized as an audio plugin.
Operating systems
Windows, macOS, Linux, iOS, Android, Other
What versions of the operating systems?
Not an OS issue, purely how the android exporter works with unity plugin projects.
Architectures
x86_64, ARM, 64-bit, 32-bit
Stacktrace
No response
Plug-in formats (if applicable)
No response
Plug-in host applications (DAWs) (if applicable)
Unity
Testing on the
develop
branchI have not tested against the
develop
branchCode of Conduct