#import "ViewController.h"
@interface ViewController ()
@end
@implementation ViewController
{
UIImageView * imageView;//the container of the image
UIImage * image;
}
- (void)viewDidLoad {
[super viewDidLoad];
image = [UIImage imageNamed:@"zebra"];
//imageView = [[UIImageView alloc] initWithImage:image];
imageView = [[UIImageView alloc] initWithFrame:self.view.frame];//I define his points, in order to define on which frame I'd like to show my image
imageView.image = image;//define which image I would like to show on the screen
//self.view;//UIView the class, the "view" is the main view of the ViewController
//imageView.center = self.view.center;//center is a field of imageView from CGPoint, which it's a point on the screen, and each view has a center
imageView.contentMode = UIViewContentModeScaleAspectFit;//change the size of the image - aspectFit (relative to the h or the w) and AspectFill (enlarge the image until the max of the image itself)
[self.view addSubview:imageView];
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
@end
ImageView