(upperTextures.map as THREE.Texture).flipY = false;
(upperTextures.normalMap as THREE.Texture).flipY = false;
(upperTextures.roughnessMap as THREE.Texture).flipY = false;
(bolangdiOutsoleTextures.map as THREE.Texture).flipY = false;
(bolangdiOutsoleTextures.normalMap as THREE.Texture).flipY = false;
(bolangdiOutsoleTextures.roughnessMap as THREE.Texture).flipY = false;
(upperTextures.map as THREE.Texture).flipY = false; (upperTextures.normalMap as THREE.Texture).flipY = false; (upperTextures.roughnessMap as THREE.Texture).flipY = false; (bolangdiOutsoleTextures.map as THREE.Texture).flipY = false; (bolangdiOutsoleTextures.normalMap as THREE.Texture).flipY = false; (bolangdiOutsoleTextures.roughnessMap as THREE.Texture).flipY = false;