Open GoogleCodeExporter opened 8 years ago
Given the age of the Agility interpreter, I suspect this is a character
encoding issue.
All the fonts included with Gargoyle have 0xD8 as Ø and 0xF8 as ø, so if
these code points were used in the game file, the characters should display
correctly.
Can you post or email a copy of the game file so I can test to see what
characters are sent for display? Along with a transcript of commands needed to
reach that point.
Original comment by bcressey@gmail.com
on 13 Jun 2012 at 11:01
Yes, this is probably a character encoding issue. Danish (and other Nordic)
versions of DOS used the CP 865 character encoding, where ¥¢ were replaced by
Øæ:
http://en.wikipedia.org/wiki/Code_page_865
If a game used 0x9B and 0x9D, the characters would be display as Ø and ø on
Danish computer systems (but ¥ and ¢ on English). I guess it will be tricky
to correctly support this.
Original comment by k...@huftis.org
on 9 Jul 2012 at 7:13
Original issue reported on code.google.com by
TorbenBo...@gmail.com
on 11 May 2012 at 9:46