Closed coolgaza16 closed 8 years ago
Hi Coolgaza, The mining robots are supposed to be on a different force than the player (that's currently the only way to separate them from the normal construction robots). You can not directly pick them up, but if you use the logistics decider to stop the mining site, all robots will eventually land and then you can deconstruct the mining site and you get back all mining robots as well.
The second problem is an actual issue i'm going to fix asap. Thanks for the report.
Ok thank you for the fast response have u a plan for the player to connect the mining structure to a base e.g. Have it with an inserted leading to a belt which the player can extract from and allow automation perhaps?
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On 26 Apr 2016, at 20:07, judos notifications@github.com wrote:
Hi Coolgaza, The mining robots are supposed to be on a different force than the player (that's currently the only way to separate them from the normal construction robots). You can not directly pick them up, but if you use the logistics decider to stop the mining site, all robots will eventually land and then you can deconstruct the mining site and you get back all mining robots as well.
The second problem is an actual issue i'm going to fix asap. Thanks for the report.
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Right now you can already use logistics robots to extract the items for you. The plan is however to make inserter work directly on the whole building (3x3) to extract all the mined items. Will be coming soon.
ok great thankyou
Solved with the newest release. You can use the logistics decider and put some condition which is not true and the mining robots will stop and all return to the mining site. Then you can mine the building.
Additionally the building does not have anymore a separate passive supplier chest. You can use inserters now around the building to extract all these items.
i have installed the logistics miner mod and updated from 1.2 to 2.1 and have noticed that when i place the new mining bots down and the logistics miner the bots cant be picked back up and the passive provider chest is only acessable via player interaction and inserts will not pull from it. no idea why this is happening but seems to be something to do with onership of the structure placing its own roboport and chest. i hope to see this fixed soon as i used to enjoy this mod but the 1,2 was giving me the following errors too "Error while running the event handler: robotMiningSite/control.lua:169: Item stack doesn't have name parameter" so currently cant use your mod ;-(