When an Elite Guardian spawn (or when entering a level) the player should get 1 turn of Mind Vision on it because of how impactful one can be.
Increases guard number to 3 to compensate maybe.
-Guardians spawned by Elite Champion should be in combat the turn after it was summoned, Champions and Elite Champions summoned this way should be active after 2 turns to avoid being overwhelmed by 1 Elite Champion (1 can spawn an elite and that elite may spawn another elite so maybe this would give us some time to react).
Champs and Elite Champs count everytime a new one spawns.
Restoring Champions shouldn't be able to revive each other
Ascension:
When near death, mobs should have an indicator to tell if they are going to ascend or not (may heavily impact or lightly impact the game because tbh I'm not an Ascension player).
Legion:
An indicator to tell where mobs will spawn can be neat :>
Plague:
An updated sprite for the gradual worsening Intoxicated debuff can be brilliant :D
Extermination:
When attempting to escape the level with targets still alive, the player should gain one turn of Mind Vision on them :3
Dungeon of Champions: