Open mankeli opened 5 years ago
Hey yeah it's intended to be run on Python3, even though I might have had to downgrade it for the openmesh bindings to work. I think there wasn't a pip package back when i wrote this so if it works properly with the one from pip then go with that. There may have been an OS problem with this though. If you have a version working with pip and Python3 (on Linux), then please add edits, remove the binary and make a PR, I'll gladly get rid of stuff 👍
What comes to the triangle placement, no, that's not what it's supposed to look like 😢 There was once a nice way of putting triangles in rows, but I always ended up moving them around so much that finally i just put them mext to eachother like this. maybe putting them side-by-side in one lon grow would be a better option with minimal effort. I'd make a fancy packer if I wanted to write a masters thesis 😃
Edit: oh look theres a comment about the placement https://github.com/juhakivekas/explision/blob/11dd27ce5a6926a567f84f980373583e41c72a81/Shaper.py#L222
yeah, packing those triangles well would be quite a feat in itself :-)
Hi, First off, I had to make some modifications to get it to run:
The included openmesh.so binary :grin: complained about
ImportError: libOpenMeshTools.so.6.3: cannot open shared object file: No such file or directory
, with these modifications openmesh installed from pip3 should do.Also btw, there' "python2" interpreter specified in explisition.py, but readme tells to run program with python3? :)
Anyway, example.ply then generates plausible output, but triangles in shapes.svg seem to overlap with each other, like - is this how it should work?
Can you tell me about your configuration?