Closed Vladik01-11 closed 1 year ago
Pretty sure I can track down what causes this, I'll check this out when I start working on the next update.
I managed to find out that the crash occurs due to some settings in the ini, it crashes on standard ones, and when I changed them for myself, the crashes disappeared.
I managed to find out that the crash occurs due to some settings in the ini, it crashes on standard ones, and when I changed them for myself, the crashes disappeared.
This is interesting. Which settings caused the crash?
It has something to do with the setup "Respect direction of traffic" I think this is due to the fact that the paths are not original
This is most likely an issue with SAMP then, since the value you put in that setting goes straight into the function that generates the GPS path, a built-in ingame function. Idk how SAMP works but their implementation of that function if they use their own implementation isn't correct in this case.
I don't know if this is related to my global modification, but if I use your GPS option for SAMP (R1), then it crashes at a certain distance from the player to the marker, I can throw off the modified Nodes, if it helps you, installed: CLEO SAMPFUNCS MoonLoader Limit Adjuster FastmanLimitAdjuster From the main