Closed danbruttyo2 closed 3 years ago
Did you follow these instructions to add an ARBackgroundRendererFeature
?
And if you already did, maybe try moving these files into a Resources
folder instead of Rendering, to maybe force them to be included.
Haven't tested this yet, but I did run ARfoundation in URP before in flutter. I switched back because URP messed up on iOS, and don't remember what I did to set it all up.
I do remember having to add the following to proguard-user.txt
in unity to deal with some camera permission issues. Not sure it is related, but it can't hurt to try.
-keep class com.unity3d.plugin.UnityAndroidPermissions** { *; }
-ignorewarnings
I use AR Foundation and the Universal Render Pipeline package in Unity, and it works fine when building straight from Unity, but after exporting with the flutter plugin, it displays a blackscreen. The strange thing is that planes are still detected and displayed (so AR Foundation gets the camera information), but the camera's image is not rendered.
I suspect that the Universal RP package doesn't get exported with the other packages.
Has anybody faced this problem before?