Open hvesuk opened 1 year ago
A common reason for 3rd party libraries to break is because some of their code is stripped out.
For example for ARfoundation on android to work, you need to specify
-keep class com.unity3d.plugin.* { *; }
in proguard to avoid missing libraries.
But you would have to figure out the exact name of the inworld libraries to do the same.
As a test to see if it is being stripped you can do these 2 things:
--no-shrink
.If those 2 fix the crash, you know it is stripping. Otherwise it might be related to missing permissions or files being unreadable because of compression.
Describe the bug The app crashes after a few seconds when entering a scene that has an inworld character We tried to debug this problem by ourselves but we can't get any normal logs about what happened
To Reproduce Steps to reproduce the behavior:
Expected behavior The scene runs without a problems
Unity (please complete the following information):
Smartphone (please complete the following information):
Additional context Added unity project that has the necessary scenes and assets https://drive.google.com/file/d/1jy1J82dChrvuMaricDz4Hr9plQyBT55P/view?usp=share_link
Thank for help