Is your feature request related to a problem? Please describe.
This is about android builds.
Some Native libraries assumes the MainActivity inherits UnityActivity. Those libraries do native function calls in this manner.
AndroidHelper.Instance.DispatchUiThread(unityActivity =>
{
// Create the plugin
using (AndroidJavaClass cloudServices = new AndroidJavaClass("com.microsoft.CloudServices"))
{
// Initialize the plugin
cloudServices.CallStatic("initialize", unityActivity);
// Update static variable to say that the plugin has been initialized
javaInitialized = true;
// Set the task completion source so the CreateSession method can
// continue back on the Unity thread.
pluginInit.SetResult(true);
}
});
Appearently com.microsoft.CloudServices need Unity Player instance.
This doesn't work, as in UaaL the MainActivity class originated from flutter and doesn't inherits UnityActivity.
AndroidJavaException: java.lang.NoSuchFieldError: no "Ljava/lang/Object;" field "mUnityPlayer" in class "Ljp/co/gatari/aurisclassiceditormobile/MainActivity;" or its superclasses
E/Unity (17038): java.lang.NoSuchFieldError: no "Ljava/lang/Object;" field "mUnityPlayer" in class "Ljp/co/gatari/aurisclassiceditormobile/MainActivity;" or its superclasses
E/Unity (17038): at com.unity3d.player.UnityPlayer.nativeRender(Native Method)
E/Unity (17038): at com.unity3d.player.UnityPlayer.access$500(Unknown Source:0)
E/Unity (17038): at com.unity3d.player.UnityPlayer$e$1.handleMessage(Unknown Source:126)
E/Unity (17038): at android.os.Handler.dispatchMessage(Handler.java:102)
E/Unity (17038): at android.os.Looper.loopOnce(Looper.java:201)
E/Unity (17038): at android.os.Looper.loop(Looper.java:288)
E/Unity (17038): at com.unity3d.player.UnityPlayer$e.run(Unknown Source:20)
E/Unity (17038): at UnityEngine.AndroidJNISafe.CheckException () [0x00000] in <00000000000000000000000000000000>:0
E/Unity (17038): at UnityEngine.AndroidJNISafe.GetFieldID (System.IntPtr clazz, System.String name, System.String sig) [0x00000] in <00000000000000000000000000000000>:0
E/Unity (17038): at UnityEngine._Andr
Describe the solution you'd like
Please let me know if there is a way to make those native libraries work.
Can I set the CustomUnityPlayer (which inherits UnityActivity) reference to Flutter's MainActivity?
Is your feature request related to a problem? Please describe.
This is about android builds.
Some Native libraries assumes the MainActivity inherits UnityActivity. Those libraries do native function calls in this manner.
Appearently com.microsoft.CloudServices need Unity Player instance. This doesn't work, as in UaaL the MainActivity class originated from flutter and doesn't inherits UnityActivity.
Describe the solution you'd like Please let me know if there is a way to make those native libraries work. Can I set the CustomUnityPlayer (which inherits UnityActivity) reference to Flutter's MainActivity?