Open nitroman123 opened 9 months ago
Make sure your unity project is in the right directory, just like tbe example.
<flutter-project-folder>/unity/<unity-project-folder>
Make sure your unity project is in the right directory, just like tbe example.
<flutter-project-folder>/unity/<unity-project-folder>
we fixed some issues now we have this
Script 'C:\Users\COMITECH SA\Downloads\flutter\packages\flutter_tools\gradle\src\main\groovy\flutter.groovy' line: 427
Failed to notify project evaluation listener. Could not get unknown property 'android' for project ':flutter_plugin_android_lifecycle' of type org.gradle.api.Project. Could not get unknown property 'android' for project ':flutter_plugin_android_lifecycle' of type org.gradle.api.Project.
Describe the bug FileNotFoundException: Could not find file "C:\android\build.gradle" System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) (at:0)
System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) (at :0)
(wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions)
System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) (at :0)
System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks) (at :0)
(wrapper remoting-invoke-with-check) System.IO.StreamReader..ctor(string,System.Text.Encoding,bool)
System.IO.File.InternalReadAllText (System.String path, System.Text.Encoding encoding) (at :0)
System.IO.File.ReadAllText (System.String path) (at :0)
Build.SetupAndroidProject () (at Assets/FlutterUnityIntegration/Editor/Build.cs:191)
Build.DoBuildAndroid (System.String buildPath, System.Boolean isPlugin) (at Assets/FlutterUnityIntegration/Editor/Build.cs:88)
Build.DoBuildAndroidLibrary () (at Assets/FlutterUnityIntegration/Editor/Build.cs:26)
To Reproduce Steps to reproduce the behavior:
Clean or not Clean project unity 2022.3.5f1
Expected behavior A clear and concise description of what you expected to happen.
Screenshots If applicable, add screenshots to help explain your problem.
Unity (please complete the following information):
Windowns 10 , Clean or not Clean project unity 2022.3.5f1
Smartphone (please complete the following information):
Additional context Add any other context about the problem here.