Open a-devcoder opened 5 months ago
Unity Adressables should allow you to download remote assets. You will have to adjust your Unity workflow to load assets into memory from local or remote storage.
As far as I know, nobody has gotten Asset splitting to work, which is the classic way for asset packs and APK extensions etc.
@juicycleff we have a ExportAddressables
method in our Unity Export Scripts. Do you know if this is relatable to this issue? Is it for this use-case?
Is there a provision to have on demand download all the assets based on users request.?