Open NightRannie opened 2 weeks ago
The parameter useAndroidViewSurface
changes the mode in which Flutter displays Unity on android. False is Virtual display (default) and true is Hybrid composition.
You can compare the performance impact of both.
I'm not aware of anything else that impacts performance besides the settings and assets of your Unity project itself.
Describe the bug Currently we are combining flutter and flutter_unity_widget for app development, and we have built some 3D scenes ourselves It works fine on IOS but not on Android
Expected behavior Hope it works well
Smartphone (please complete the following information):
https://github.com/juicycleff/flutter-unity-view-widget/assets/50985610/9ee9412b-1ca6-4143-b921-06afb0bb496d