Closed jukibom closed 1 year ago
Not sure how this is possible when the reset to default copies back over the thing it uses to compare it, may be a state logic bug in the new game mode handling (if that game mode object persists - maybe check and wipe the flag in Begin()?)
Begin()
Not sure how this is possible when the reset to default copies back over the thing it uses to compare it, may be a state logic bug in the new game mode handling (if that game mode object persists - maybe check and wipe the flag in
Begin()
?)