Minor UX thing I noticed, the physics system ticks at 0.02ms which means the third decimal place is redundant as it always shows zero.
Note that this only applies to the primary timer at the top of the screen as individual checkpoints DO calculate an estimation of actual milliseconds based on distance and velocity at time of projected collision via box cast.
Minor UX thing I noticed, the physics system ticks at 0.02ms which means the third decimal place is redundant as it always shows zero.
Note that this only applies to the primary timer at the top of the screen as individual checkpoints DO calculate an estimation of actual milliseconds based on distance and velocity at time of projected collision via box cast.