Closed jukkae closed 6 years ago
Note that this is in a way logically separate from destructible: if an actor has a body, then that body will dictate its destructible to an extent (constitution may affect hp, etc), but a destructible does not necessarily need a body (items, doors etc). This, in effect, means that raw attribute scores (of body) need to mostly map to boni and penalties centered around zero for an ordinary human.
pt. 1: stats: (moved to #153 )
pt. 2: derived stats: (moved)
pt. 3: wielding: (moved to #155 )
pt. 4: gui:
pt. 5: hunger clock(s): (Moved to #150)
Two reasons: