jukkae / rascal

A roguelike.
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Hunger clock(s) #150

Closed jukkae closed 6 years ago

jukkae commented 6 years ago

Maybe multiple clocks: Hunger - slow, but will ultimately kill Batteries - lose light, navcomp and other electronics; light might also attract enemies Radiation - requires iodine, increase mutation chances (some of which might be beneficial)

jukkae commented 6 years ago

Idea (thinking out loud):

jukkae commented 6 years ago

Hunger math: initial / max amount based on endurance, hunger increase rate based on speed: 100 time units consume 100 * STR / 10 hunger. Or something.