jukkae / rascal

A roguelike.
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Lighting and FOV cones #231

Closed jukkae closed 5 years ago

jukkae commented 5 years ago

If "classical" stealth mechanics (MGS-type) start to seem appealing, then FOV cones might need to be implemented, both in engine as well as in rendering.

Related to this, fog-of-war needs to be separated from lighting clearly.

Would light mechanics be an interesting topic as well?