If "classical" stealth mechanics (MGS-type) start to seem appealing, then FOV cones might need to be implemented, both in engine as well as in rendering.
Related to this, fog-of-war needs to be separated from lighting clearly.
Would light mechanics be an interesting topic as well?
If "classical" stealth mechanics (MGS-type) start to seem appealing, then FOV cones might need to be implemented, both in engine as well as in rendering.
Related to this, fog-of-war needs to be separated from lighting clearly.
Would light mechanics be an interesting topic as well?