GraphicEffect objects allow the creation of 'fire and forget' graphics like explosions etc which we don't need to be able to interact with and know when they need to be removed.
should look something like this:
class GraphicEffect
{
GraphicEffect(...);
void Render(...);
bool IsFinished(...);
};
GraphicEffect objects allow the creation of 'fire and forget' graphics like explosions etc which we don't need to be able to interact with and know when they need to be removed.
should look something like this:
class GraphicEffect { GraphicEffect(...); void Render(...); bool IsFinished(...); };