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jul1278
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SimpleComponents
component-based 2D game engine in SDL
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Function to generate random ints on specific intervals
#47
jul1278
opened
8 years ago
0
Y component of SDL mouse vector is always zero on button release
#46
jul1278
closed
8 years ago
1
SDL Mouse button tests broken in release build
#45
jul1278
closed
8 years ago
1
Actually respond to SDL quit messages (in SnakeGame demo)
#44
jul1278
closed
8 years ago
1
Fix build time
#43
jul1278
opened
8 years ago
0
Cross platform support
#42
jul1278
closed
8 years ago
1
Merge ComponentCollectionRepository and ComponentCollection
#41
jul1278
closed
8 years ago
3
Simple logging system
#40
jul1278
opened
8 years ago
0
use 'final' on virtual Render calls derived from IGraphicsResource
#39
jul1278
closed
8 years ago
0
Small CircleFIllGraphicsResource drawn incorrectly
#38
jul1278
closed
8 years ago
1
inconsistent use of <> and "" in '#include's
#37
jul1278
closed
8 years ago
0
inconsistent use of integer types eg uint, unsigned int, uint32_t etc
#36
jul1278
closed
8 years ago
1
use const wherever possible
#35
jul1278
closed
8 years ago
0
Vector math functions
#34
jul1278
closed
8 years ago
1
Improve MouseEventHandler 'mouse over' detection
#33
jul1278
closed
8 years ago
1
call SDL_CreateTextureFromSurface() once only in IGraphicsResource::Render()
#32
jul1278
opened
8 years ago
0
scaling not implemented in SpriteGraphicsResource
#31
jul1278
closed
8 years ago
1
scaling does not work correctly on RectGraphicsResource, probably others
#30
jul1278
closed
8 years ago
0
abstract virtual method on IEventHandler to advertise which events it responds to
#29
jul1278
closed
8 years ago
0
Mouse up event fires multiple times
#28
jul1278
closed
8 years ago
0
write tests for SimpleButtonHandler
#27
jul1278
closed
8 years ago
0
implement SimpleButtonEventHandler
#26
jul1278
closed
8 years ago
0
implement ClickableComponent
#25
jul1278
closed
8 years ago
0
test
#24
jul1278
closed
8 years ago
0
IsoFillTriangle(...) doesn't work correctly
#23
jul1278
opened
8 years ago
0
Components have global id
#22
jul1278
closed
8 years ago
0
Events system
#21
jul1278
closed
8 years ago
0
Add TextGraphicsResource
#20
jul1278
closed
8 years ago
0
Shape GraphicsResource with 'Fill' and 'Draw' (Outline) variants
#19
jul1278
closed
8 years ago
0
Some sort of console to output errors to
#18
jul1278
closed
8 years ago
0
Entity component inheritance system
#17
jul1278
closed
8 years ago
0
More tests
#16
jul1278
closed
8 years ago
0
TransformComponent parent id
#15
jul1278
closed
8 years ago
0
UserInput component?
#14
jul1278
closed
8 years ago
0
Properly sort out who owns which resources and components
#13
jul1278
closed
8 years ago
0
IEntityTransform should be able to advertise classes/events it can respond to
#12
jul1278
closed
8 years ago
0
Add AnimatingSpriteGraphicsResource?
#11
jul1278
closed
8 years ago
0
Implement Render(...) for Triangle and Circle GraphicsResources
#10
jul1278
closed
8 years ago
0
Work on 'EntitySystems'
#9
jul1278
closed
8 years ago
0
Sprites look sort of pixelated
#8
jul1278
closed
8 years ago
0
Pass pointers to vector into Graphics->Update( .... )
#7
jul1278
closed
8 years ago
0
Make separate 'Test' and 'App' compile scripts
#6
jul1278
closed
8 years ago
0
Possible performance issues
#5
jul1278
closed
8 years ago
0
Add SDL_FillShape(SDL_Surface* .... ) functions
#4
jul1278
closed
8 years ago
0
Add 'other shape' - GraphicsResource classes
#3
jul1278
closed
8 years ago
0
Add SpriteGraphicsResource class
#2
jul1278
closed
8 years ago
0
Inherit various component types from generic interface
#1
jul1278
closed
8 years ago
0
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