julch94 / julch94.github.io

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Update main page project summaries #1

Closed julch94 closed 1 year ago

julch94 commented 1 year ago

Go look at below link for existing write-ups: https://github.com/RealShitGamers/.github

julch94 commented 1 year ago

Chick Game

Chick Game Banner

Gameplay and More for Chick Game - Click Here

Chick Game is an FPS where you play as a rooster who must care and tend to his hens and chicks during the day and defend the coop at night from waves of different predators.

Top 5 Skills and Lessons Learned:

Made with Unity, C#, Blender, and a mix of free and paid assets.

julch94 commented 1 year ago

NOTE: Jekyll ignores folders with underscores in front of them. So had to rename _assets to assets where I stored the screenshot. Frustrating.

julch94 commented 1 year ago

Ultimate Prey

Ultimate Prey Banner

Gameplay and More for Ultimate Prey - Click Here

// Game Description here

Top 5 Skills and Lessons Learned:

Made with Unity, C#, Audacity, Mirror Networking for Unity, and a mix of free and paid assets

julch94 commented 1 year ago

NOTE: These comments are not the authoritative copy - see the index.markdown file for those as I'm simply using these comments to develop the rough draft for those.

julch94 commented 1 year ago

GG2

Summary: GG2 is a top down dungeon crawler built to run in a web browser using HTML5. You play as a mage who must explore each level, collecting new abilities and upgrades, and defeat 3 main bosses to get to the final boss. This game was my final project using the GameMaker engine. If I spent just one day to work on an upgrade to this game it would be to scrap most of the enemies from each level and fix the monitor sync rate issue. This would let the cool bosses and systems of the game really shine.

Key skills and lessons:

julch94 commented 1 year ago

GG

Summary GG is my first complete video game I made from start to finish. It's a 2D side-scroller inspired by those frustrating flash game with stupid obstacles/puzzles and expectation for you to die, learn, repeat, and eventually win. I made this game using GameMaker as a free and accessible engine and learned a lot about programming for game development using the C++ variant called GameMaker Language (GML). It was also my first experience mapping out the scope of a game including the number of levels, enemy types, objectives, mechanics, and more. I added Easter eggs and a game run timer and challenged my friends and family to be the first to find all the Easter eggs and have the fastest run by some determined date. I also asked them all for feedback on the game. I rewarded the winners with $10 Amazon cards which was a fun way to thank my friends and family for helping me improve as a game designer and developer.

Lessons and skills