Closed kylegoines closed 3 years ago
I believe i solved the issue,
calling anime.remove(elem)
before calling anime({targets: elem})
again seems to stop the jittering effect, if there is a better way please let me know,
i will close this ticket - hopefully this helps someone else :)
I dont really know if it's a capital B bug. But when i try to apply a tween, with multiple triggers. maybe theres a way to cancel the previous tween which would stop the jitter effect.
Running a transformX and transformY on an element every mousemove (even if throttled to like 30times a second) seems to create a "rebounding effect" i believe caused by multiple running tweens
Expected behavior I would expect the previous behavior to be canceled, something like greensocks
tweenlite.to()
animation. If this is more of a "feature" than a bug, is there documentation regarding canceling the animation rather thanpause