Open julianxhokaxhiu opened 4 years ago
Work has been started by @myst6re
For modules not listed in the list:
Also please add Triple Triad module in your list
Done, thanks!
Thanks to you!
Oh actually, maybe the "Main" module refer to both pubintro and cdcheck?
Yes, I think that was it. I'll remove it from the list, good catch!
Triple Triad is done with #444
Worldmap is partially done, there are few uncovered texture uploads for this module.
Remaining issues:
Erratum: battle magic does not work completely, a lot of anonymous textures remains (meaning without info about their bpp, not even a tim file, just plain pixels copied on VRAM)
I'm working on identifying some, I have successfully identified Brothers textures, and most of Leviathan textures. I'm pretty sure my current implementation cover 80 % of what's remain.
Unfortunately, I already see complex cases, for example with Leviathan, a texture is uploaded a lot, but each time the pixels are moved from left to right (to simulate the water movement). It is also hard to detect early what palette are used, I'm looking for new solutions like saving textures later
digixu from Tsunamods discord:
quez dumps fine i believe but is split between magic and battle folder shiva dumps also splits between battle and magic ifrit doesnt dump at all but will use his boss model if its in the battle folder siren dumps only her model not her particles/animation diablos dumps his model and particles into battle folder brothers doesnt dump at all carbuncle dumps his model to magic folder but not his particles/animation leveiation doesnt dump at all pandemonia dumps his model to battle and half of his effects to magic folder cerberus does dump i believe but its the 4 black textures in the battle folder alexander doesnt dump at all doomtrain dumps texture to battle folder but no particles models etc such as the track warning light/barrier etc bahumat doesnt dump cactuar dumps his model to magic folder tonberry dumps his model to the magic folder and his effects to the battle folder eden doesnt dump.
Unfortunately, I already see complex cases, for example with Leviathan, a texture is uploaded a lot, but each time the pixels are moved from left to right (to simulate the water movement).
That reminds me of the MPPAL behavior in FF7, would hashing work in this case?
Like we do on FF7, also on FF8 we need to provide a way to override textures around the game.
Current overridden modules: